Novice to Epic Character Maker v.5.1 

Features:

- NEW!!!  Access all the features of the module in one conversation! Simply talk to the Control Tower or use the 
Control Device.

-NEW!!! Shop stock merchants from the NWN OC and XP

-NEW!!! Recieve Wizard scrolls in bulk by level

-NEW!!! 6 new arena areas added for variety. All arena areas have the same functionality.


-  Set the level of your character any level 1-40. Reduce a character to zero experience for starting over.

- Set your level and recieve an appropriate amount of gold for starting any of the official campaigns at any 
chapter. Then use the specially marked door to start the campaign and chapter of your choice, directly from this 
module! Before you go, you can also get some critical plot items needed for certain chapters like the Merchant Genie 
Bottle from HotU and others. Let me know if I missed any critical plot items and I'll include them in the next 
update!

-  Adjust alignment

-  Stock up on gold and shop! 
Ever expanding selection of custom items of every sort, made for both normal and epic characters. Check back for 
regular updates!  Also includes merchants offering almost the full range of toolset-stock items, most organized to 
suit different styles of browsing including:

*  CUSTOM ITEMS- Shop for a variety of items inspired by Baldur's Gate 2 thanks to Sir Craven's BG2 item collection.

*  Dyes- NOW CUSTOMIZED!!!  Includes *all* dye colors thanks to Android 79. 64 dye colors each for cloth and leather 
 plus 60 dye colors for metal. 

*  Includes a slightly modified version of Mandragon's dye kit. Dynamically change the color of a character's 
armor/clothing/helmet with ease by using this conversation-driven, menu-based system. It's GREAT!!!

*  Scrolls-Arranged by class and level for easy browsing
  
*  Crafting materials, Trap kits, Containers, Potions, and more...

- NEW BIG UPDATE!  Battle Arenas  for testing your new character's combat skills or for some PvP action. Spawn 
encounters on par with a characters level or choose opponents of every level range from a 
fair-sized and still growing list. Choose from a list of 6+ arena areas. Fight opponents ranging from lowly kobalds to Epic wizards in a test of your character's combat ability.

 The arenas are specifically designed for easy quick-start battles.Not yet  tested for multiplayer. 

And even more....

*********Coming soon*********
Working on:
Improved Arenas 
Need scriptors or alot of time for a forge
More items
Open to new ideas!

Special thanks to, of course Bioware, the CEP team, Lilac Soul's script maker for "helping" make many of the 
scripts, to Android79 for the custom *all dye color* prefab, to Mandragon for the awesome conversation-based dye kit 
system, to Sir Craven for the "BG2 - Throne of Bhaal Items"  module that I exported  items from,  to the NW Vault 
for being a gracious and generous file host and news hub, and to the whole NWN community for making this game far 
more than what it is out of the box! 

Finally after long delay and a few frustrations the Character Maker modules are up to date and once again being 
worked upon. 

Help make this module better! Send feedback and rate the module at the Neverwinter Vault. 

******Email creator at charactermaker@gmail.com*********


Additional New Stuff Update 05/27/05

Fixed multiple control device bug. Added an item for users to store extra inventory. Added and modified sound through-out module. Fixed and fine-tuned conversations. Modified most merchants back to having close to default buying and selling values. Updated and modified some of the arena scripts and object blueprints.. Standardized a majority of scripts and blueprints with the dw_ prefix.

Added 20 or so new custom items.

Update 05/20/05:

New rewritten merchant/store system. Most of this is invisible from a players perspective. All the dozens of 
invisible merchant inventories in the main area have been removed and are now stored as bluprints. Each merchant 
inventory is spawned in only when that particular store is opened by scripting in a conversation. Each store is 
destroyed once it closes. Any items sold to a store will be destroyed once the store closes except for the Persisent 
store found in each area and on the control panel. This store holds inventory until the module is closed. 

Altered the organization of various item's merchants. All items remain intact from previous and easy to buy. The new 
blueprint system for merchants makes expansion here easy.

Added 20 or so Items.